Modules

ErrorHandler Our own implementation of ErrorHandler.
MiddleClass A simple OOP library for Lua which has inheritance, metamethods, class variables and weak mixin support.
NetUtil Library for enabling Log4g to transfer data over the game network.
StringUtil The StringUtil Library.
TypeUtil A type(class) checking library to extend MiddleClass's functionality.

Scripts

Log4g Initialization of Log4g on server and client.
API Initialization of Log4g API.
LogManager The anchor point for the Log4g logging system.
LoggerContextFactory A factory that creates LoggerContext objects.
CoreTest The optional CoreTest package.
Core Initialization of Log4g Core, server only.
MMC Initialization of Log4g MMC GUI on server and client.
ClientGUI Client GUI (MMC).
ClientGUI Server-side processing of the Client GUI requests.

Classes

Appender The Appender.
Layout The Layout.
Level The Level (Log Level).
LifeCycle In Log4g, the main interface for handling the life cycle context of an object is this one.
LogEvent Provides contextual information about a logged message.
Logger The core implementation of the Logger interface.
LoggerContext The LoggerContext, which is the anchor for the logging system.
Repository Repositories are used to store and retrieve an object.
ConsoleAppender Appends log events to engine console using a layout specified by the user.
Configuration Interface that must be implemented to create a Configuration.
DefaultConfiguration The default configuration writes all output to the console using the default logging level.
LoggerConfig The LoggerConfig.
Object Class Object is the root of the class hierarchy.
PatternLayout A flexible layout configurable with pattern string.
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