Modules
ErrorHandler | Our own implementation of ErrorHandler. |
MiddleClass | A simple OOP library for Lua which has inheritance, metamethods, class variables and weak mixin support. |
NetUtil | Library for enabling Log4g to transfer data over the game network. |
StringUtil | The StringUtil Library. |
TypeUtil | A type(class) checking library to extend MiddleClass's functionality. |
Scripts
Log4g | Initialization of Log4g on server and client. |
API | Initialization of Log4g API. |
LogManager | The anchor point for the Log4g logging system. |
LoggerContextFactory | A factory that creates LoggerContext objects. |
CoreTest | The optional CoreTest package. |
Core | Initialization of Log4g Core, server only. |
MMC | Initialization of Log4g MMC GUI on server and client. |
ClientGUI | Client GUI (MMC). |
ClientGUI | Server-side processing of the Client GUI requests. |
Classes
Appender | The Appender. |
Layout | The Layout. |
Level | The Level (Log Level). |
LifeCycle | In Log4g, the main interface for handling the life cycle context of an object is this one. |
LogEvent | Provides contextual information about a logged message. |
Logger | The core implementation of the Logger interface. |
LoggerContext | The LoggerContext, which is the anchor for the logging system. |
Repository | Repositories are used to store and retrieve an object. |
ConsoleAppender | Appends log events to engine console using a layout specified by the user. |
Configuration | Interface that must be implemented to create a Configuration. |
DefaultConfiguration | The default configuration writes all output to the console using the default logging level. |
LoggerConfig | The LoggerConfig. |
Object | Class Object is the root of the class hierarchy. |
PatternLayout | A flexible layout configurable with pattern string. |